WARRIOR
Forged from steel and bred for combat, the warrior is an absolute necessity when a situation turns to violence. The best armour and equipment are reserved for this class and massive damage is the warriors creed.
STRENGTH
Every 3 ST Points = +1-1 DAMAGE
AGILITY
Every 3 ST Points = +1 ACCURACY
Every 5 ST Points = +1 DODGE
CONSTITUTION
Every 4 ST Points = +1 DEFENCE
MAGICIAN
The line of Cazorius shall not be broken until fire and light are no longer called from the heavens. Magicians call upon the arcane knowledge of nature and her elements to twist reality to to their liking.
INTELLIGENCE
Every 3 ST Points = +1-1 DAMAGE
WISDOM
Every 3 ST Points = +1 ACCURACY
AGILITY
Every 4 ST Points = +1 DODGE
CONSTITUTION
Every 5 ST Points = +1 DEFENCE
| Spell | Requirement | Level | Teacher | Price |
Small Fire |
4 str 2 int 2 wis |
2 | Anundo Master | 500g |
Small Thunder |
4 int 2 wis |
2 | Anundo Master | 500g |
Fire Ball |
Small Fire 5 str 4 int 4 wis |
4 | Padu in the Swamp | 0 |
Energy Ball |
4 str 10 int 4 wis |
15 | Padu in the Swamp | 0 |
Boulders |
5 str 15 int 6 wis |
20 | Padu in the Swamp | 0 |
PRIEST
Confession is good for the soul but a priest is better. Essential for party combat the priest is perhaps as devastating as the warrior class though it is through the knowledge of anatomy that they inflict their damage rather than brute force.
INTELLIGENCE
Every 3 ST Points = +1-1 DAMAGE
WISDOM
Every 3 ST Points = +1 ACCURACY
AGILITY
Every 4 ST Points = +1 DODGE
CONSTITUTION
Every 5 ST Points = +1 DEFENCE
| Spell | Requirement | Level | Teacher | Price |
Heal Self |
1 int 1 wis |
1 | Aeven Master | 100g |
Small Heal |
3 int 4 wis |
3 | Aeven Master | 200 |
Medium Heal |
8 int 10 wis |
6 | Aeven Master | 1,000g |
Large Heal |
12 int 16 wis |
10 | Anundo Master | 3,000g |
Group Heal |
4 int 12 wis |
5 | Anundo Master | 2,000g |
Magic Shield |
Heal self 1 str 1 int 1 wis 1 agi 1 con 1 cha |
8 | Padu in the Swamp | 0 |
ARCHER
A wise saying with archers and bluegrass music. If you hear the twang you're already dead. Capable of amazing ranged combat the Archer is weak when face to face with the enemy but deadly from a distance. The archer relies on various bow and arrow combinations to augment weak damage advancement.
STRENGTH
Every 6 ST Points = +1-1 DAMAGE
AGILITY
Every 4 ST Points = +1 ACCURACY
Every 5 ST Points = +1 DODGE
CONSTITUTION
Every 5 ST Points = +1 DEFENCE
ROGUE
The Rogue is mysterious and overlooked. Perhaps it's better that way. Warriors face their problems head on. Magicians from a distance. Rogues simply slip by. Especially useful in parties where stealth is required and in player versus player combat where it's better when one can't be hit at all.
STRENGTH
Every 5 ST Points = +1-1 DAMAGE
AGILITY
Every 3 ST Points = +1 ACCURACY
Every 3 ST Points = +1 DODGE
CONSTITUTION
Every 4 ST Points = +1 DEFENCE






